lawless/client/library/63/6308c013-7d49-4160-9516-562dd205b480.json

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139 KiB
JSON

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"name": "cc_csmAtlas",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_matCSMViewProj",
"typename": "mat4",
"type": 25,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmProjDepthInfo",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmProjInfo",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmSplitsInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
}
],
"defines": [
"CC_SUPPORT_CASCADED_SHADOW_MAP"
],
"stageFlags": 16
}
],
"samplerTextures": [
{
"tags": {
"builtin": "global"
},
"name": "cc_environment",
"typename": "samplerCube",
"type": 31,
"count": 1,
"defines": [],
"stageFlags": 16,
"sampleType": 0
},
{
"tags": {
"builtin": "global"
},
"name": "cc_diffuseMap",
"typename": "samplerCube",
"type": 31,
"count": 1,
"defines": [
"CC_USE_IBL",
"CC_USE_DIFFUSEMAP"
],
"stageFlags": 16,
"sampleType": 0
},
{
"tags": {
"builtin": "global"
},
"name": "cc_shadowMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"precision": "highp ",
"defines": [
"CC_RECEIVE_SHADOW"
],
"stageFlags": 16,
"sampleType": 0
},
{
"tags": {
"builtin": "global"
},
"name": "cc_spotShadowMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"precision": "highp ",
"defines": [
"CC_RECEIVE_SHADOW"
],
"stageFlags": 16,
"sampleType": 0
}
],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
}
],
"hash": 1957567261,
"glsl4": {
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\n#if CC_SURFACES_USE_TANGENT_SPACE\n layout(location = 3) in vec4 a_tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n layout(location = 6) in vec4 a_color;\n#endif\n#if CC_SURFACES_USE_SECOND_UV || CC_USE_LIGHTMAP\n layout(location = 7) in vec2 a_texCoord1;\n#endif\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if CC_USE_MORPH\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(location = 0) out highp vec3 v_worldPos;\nlayout(location = 1) out vec4 v_normal;\nlayout(location = 2) out vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n layout(location = 3) out lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n layout(location = 4) out mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n layout(location = 5) out mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n layout(location = 6) out mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n layout(location = 7) out mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_REFLECTION_PROBE && 0\n layout(location = 8) out mediump vec4 v_reflectionProbeData;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n layout(location = 9) out mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n layout(location = 10) out highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n layout(location = 11) out highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define VSOutput_worldPos v_worldPos\n#define VSOutput_worldNormal v_normal.xyz\n#define VSOutput_
"frag": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(location = 0) in highp vec3 v_worldPos;\nlayout(location = 1) in vec4 v_normal;\nlayout(location = 2) in vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n layout(location = 3) in lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n layout(location = 4) in mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n layout(location = 5) in mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n layout(location = 6) in mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n layout(location = 7) in mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_REFLECTION_PROBE && 0\n layout(location = 8) in mediump vec4 v_reflectionProbeData;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n layout(location = 9) in mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n layout(location = 10) in highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n layout(location = 11) in highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define FSInput_worldPos v_worldPos\n#define FSInput_worldNormal v_normal.xyz\n#define FSInput_faceSideSign v_normal.w\n#define FSInput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define FSInput_vertexColor v_color\n#else\n #define FSInput_vertexColor vec4(1.0)\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define FSInput_worldTangent v_tangent.xyz\n #define FSInput_mirrorNormal v_tangent.w\n#else\n #define FSInput_worldTangent vec3(1.0, 1.0, 1.0)\n #define FSInput_mirrorNormal 1.0\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define FSInput_texcoord1 v_uv1\n#else\n #define FSInput_texcoord1 vec2(0.0, 0.0)\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define FSInput_lightMapUV v_luv\n#endif\
},
"glsl3": {
"vert": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\n#if CC_SURFACES_USE_TANGENT_SPACE\n in vec4 a_tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n in vec4 a_color;\n#endif\n#if CC_SURFACES_USE_SECOND_UV || CC_USE_LIGHTMAP\n in vec2 a_texCoord1;\n#endif\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nout highp vec3 v_worldPos;\nout vec4 v_normal;\nout vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n out lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n out mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n out mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n out mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n out mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_REFLECTION_PROBE && 0\n out mediump vec4 v_reflectionProbeData;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n out mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n out highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n out highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define VSOutput_worldPos v_worldPos\n#define VSOutput_worldNormal v_normal.xyz\n#define VSOutput_faceSideSign v_normal.w\n#define VSOutput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define VSOutput_vertexColor v_color\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define VSOutput_worldTangent v_tangent.xyz\n #define VSOutput_mirrorNormal v_tangent.w\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define VSOutput_texcoord1 v_uv1\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define VSOutput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #defi
"frag": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nin highp vec3 v_worldPos;\nin vec4 v_normal;\nin vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n in lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n in mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n in mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n in mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n in mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_REFLECTION_PROBE && 0\n in mediump vec4 v_reflectionProbeData;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n in mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n in highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n in highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define FSInput_worldPos v_worldPos\n#define FSInput_worldNormal v_normal.xyz\n#define FSInput_faceSideSign v_normal.w\n#define FSInput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define FSInput_vertexColor v_color\n#else\n #define FSInput_vertexColor vec4(1.0)\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define FSInput_worldTangent v_tangent.xyz\n #define FSInput_mirrorNormal v_tangent.w\n#else\n #define FSInput_worldTangent vec3(1.0, 1.0, 1.0)\n #define FSInput_mirrorNormal 1.0\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define FSInput_texcoord1 v_uv1\n#else\n #define FSInput_texcoord1 vec2(0.0, 0.0)\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define FSInput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define FSInput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define FSInput_reflectionProbeId v_shadowBiasAndProbeId.z\n #if CC_USE_REFLECTION_PROBE == REFLECTION_PROBE_TYPE_BLEND || CC_USE_REFL
},
"glsl1": {
"vert": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\n#if CC_SURFACES_USE_TANGENT_SPACE\n attribute vec4 a_tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n attribute vec4 a_color;\n#endif\n#if CC_SURFACES_USE_SECOND_UV || CC_USE_LIGHTMAP\n attribute vec2 a_texCoord1;\n#endif\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nvarying highp vec3 v_worldPos;\nvarying vec4 v_normal;\nvarying vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n varying lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n varying mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n varying mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n varying mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n varying mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_REFLECTION_PROBE && 0\n varying mediump vec4 v_reflectionProbeData;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n varying mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n varying highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n varying highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define VSOutput_worldPos v_worldPos\n#define VSOutput_worldNormal v_normal.xyz\n#define VSOutput_faceSideSign v_normal.w\n#define VSOutput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define VSOutput_vertexColor v_color\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define VSOutput_worldTangent v_tangent.xyz\n #define VSOutput_mirrorNormal v_tangent.w\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define VSOutput_texcoord1 v_uv1\n#endif\n#if
"frag": "\n#ifdef GL_OES_standard_derivatives\n#extension GL_OES_standard_derivatives: enable\n#endif\n#ifdef GL_EXT_shader_texture_lod\n#extension GL_EXT_shader_texture_lod: enable\n#endif\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nvarying highp vec3 v_worldPos;\nvarying vec4 v_normal;\nvarying vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n varying lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n varying mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n varying mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n varying mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n varying mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_REFLECTION_PROBE && 0\n varying mediump vec4 v_reflectionProbeData;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n varying mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n varying highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n varying highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define FSInput_worldPos v_worldPos\n#define FSInput_worldNormal v_normal.xyz\n#define FSInput_faceSideSign v_normal.w\n#define FSInput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define FSInput_vertexColor v_color\n#else\n #define FSInput_vertexColor vec4(1.0)\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define FSInput_worldTangent v_tangent.xyz\n #define FSInput_mirrorNormal v_tangent.w\n#else\n #define FSInput_worldTangent vec3(1.0, 1.0, 1.0)\n #define FSInput_mirrorNormal 1.0\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define FSInput_texcoord1 v_uv1\n#else\n #define FSInput_texcoord1 vec2(0.0, 0.0)\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define FSInput_lightMapUV v_luv\n#endif\n#if CC_RECEIV
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
},
{
"name": "CCCamera",
"defines": []
},
{
"name": "CCShadow",
"defines": []
},
{
"name": "CCCSM",
"defines": [
"CC_SUPPORT_CASCADED_SHADOW_MAP"
]
}
],
"samplerTextures": [
{
"name": "cc_environment",
"defines": []
},
{
"name": "cc_diffuseMap",
"defines": [
"CC_USE_IBL",
"CC_USE_DIFFUSEMAP"
]
},
{
"name": "cc_shadowMap",
"defines": [
"CC_RECEIVE_SHADOW"
]
},
{
"name": "cc_spotShadowMap",
"defines": [
"CC_RECEIVE_SHADOW"
]
}
],
"buffers": [],
"images": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
},
{
"name": "CCMorph",
"defines": [
"CC_USE_MORPH"
]
},
{
"name": "CCSkinningTexture",
"defines": [
"CC_USE_SKINNING",
"CC_USE_BAKED_ANIMATION"
]
},
{
"name": "CCSkinningAnimation",
"defines": [
"CC_USE_SKINNING",
"CC_USE_BAKED_ANIMATION"
]
},
{
"name": "CCSkinning",
"defines": [
"CC_USE_SKINNING",
"!CC_USE_BAKED_ANIMATION",
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
]
},
{
"name": "CCForwardLight",
"defines": [
"CC_FORWARD_ADD",
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
]
},
{
"name": "CCSH",
"defines": [
"CC_USE_LIGHT_PROBE"
]
}
],
"samplerTextures": [
{
"name": "cc_PositionDisplacements",
"defines": [
"CC_USE_MORPH",
"CC_MORPH_TARGET_HAS_POSITION"
]
},
{
"name": "cc_NormalDisplacements",
"defines": [
"CC_USE_MORPH",
"CC_MORPH_TARGET_HAS_NORMAL"
]
},
{
"name": "cc_TangentDisplacements",
"defines": [
"CC_USE_MORPH",
"CC_MORPH_TARGET_HAS_TANGENT"
]
},
{
"name": "cc_jointTexture",
"defines": [
"CC_USE_SKINNING",
"CC_USE_BAKED_ANIMATION"
]
},
{
"name": "cc_realtimeJoint",
"defines": [
"CC_USE_SKINNING",
"!CC_USE_BAKED_ANIMATION",
"CC_USE_REAL_TIME_JOINT_TEXTURE"
]
},
{
"name": "cc_reflectionProbeCubemap",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "cc_reflectionProbePlanarMap",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "cc_reflectionProbeDataMap",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "cc_lightingMap",
"defines": [
"CC_USE_LIGHTMAP",
"!CC_FORWARD_ADD"
]
}
],
"buffers": [],
"images": []
},
"statistics": {
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 91,
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 121
}
},
"defines": [
{
"name": "CC_USE_LIGHTMAP",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_SKINNING",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_BAKED_ANIMATION",
"type": "boolean",
"defines": []
},
{
"name": "CC_RECEIVE_SHADOW",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_REFLECTION_PROBE",
"type": "number",
"defines": [],
"range": [
0,
3
]
},
{
"name": "CC_USE_LIGHT_PROBE",
"type": "boolean",
"defines": [],
"default": 0
},
{
"name": "CC_USE_MORPH",
"type": "boolean",
"defines": []
},
{
"name": "CC_FORWARD_ADD",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_FOG",
"type": "number",
"defines": [],
"range": [
0,
4
]
},
{
"name": "CC_USE_ACCURATE_FOG",
"type": "boolean",
"defines": [
"CC_USE_FOG"
]
},
{
"name": "CC_SURFACES_TRANSFER_CLIP_POS",
"type": "boolean",
"defines": []
},
{
"name": "CC_MORPH_TARGET_COUNT",
"type": "number",
"defines": [
"CC_USE_MORPH"
],
"range": [
2,
8
]
},
{
"name": "CC_MORPH_TARGET_HAS_POSITION",
"type": "boolean",
"defines": [
"CC_USE_MORPH"
]
},
{
"name": "CC_MORPH_TARGET_HAS_NORMAL",
"type": "boolean",
"defines": [
"CC_USE_MORPH"
]
},
{
"name": "CC_MORPH_TARGET_HAS_TANGENT",
"type": "boolean",
"defines": [
"CC_USE_MORPH"
]
},
{
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
"type": "boolean",
"defines": [
"CC_USE_SKINNING",
"!CC_USE_BAKED_ANIMATION"
]
},
{
"name": "CC_DISABLE_STRUCTURE_IN_FRAGMENT_SHADER",
"type": "number",
"defines": [],
"range": [
0,
1
]
},
{
"name": "CC_PIPELINE_TYPE",
"type": "number",
"defines": [],
"range": [
0,
1
]
},
{
"name": "CC_FORCE_FORWARD_SHADING",
"type": "boolean",
"defines": [
"CC_PIPELINE_TYPE"
]
},
{
"name": "CC_ENABLE_CLUSTERED_LIGHT_CULLING",
"type": "number",
"defines": [
"CC_FORWARD_ADD"
],
"range": [
0,
3
]
},
{
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_IBL",
"type": "number",
"defines": [],
"range": [
0,
2
]
},
{
"name": "CC_USE_DIFFUSEMAP",
"type": "number",
"defines": [
"CC_USE_IBL"
],
"range": [
0,
2
]
},
{
"name": "CC_USE_HDR",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_DEBUG_VIEW",
"type": "number",
"defines": [],
"range": [
0,
3
]
},
{
"name": "CC_SURFACES_ENABLE_DEBUG_VIEW",
"type": "boolean",
"defines": [
"CC_USE_DEBUG_VIEW",
"CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC"
]
},
{
"name": "CC_TONE_MAPPING_TYPE",
"type": "number",
"defines": [
"CC_USE_HDR"
],
"range": [
0,
3
]
},
{
"name": "HDR_TONE_MAPPING_ACES",
"type": "boolean",
"defines": [
"CC_TONE_MAPPING_TYPE",
"CC_USE_HDR"
]
},
{
"name": "BLEND_ENV_MAP",
"type": "boolean",
"defines": []
},
{
"name": "USE_RGBE_CUBEMAP",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_RGBE_OUTPUT",
"type": "boolean",
"defines": []
}
],
"name": "advanced/sky|sky-vs|sky-fs"
}
],
"combinations": [],
"hideInEditor": false
}