3111 行
194 KiB
JSON
3111 行
194 KiB
JSON
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"precision": "mediump "
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 17
|
||
|
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},
|
||
|
|
{
|
||
|
|
"tags": {
|
||
|
|
"builtin": "global"
|
||
|
|
},
|
||
|
|
"name": "CCCamera",
|
||
|
|
"members": [
|
||
|
|
{
|
||
|
|
"name": "cc_matView",
|
||
|
|
"typename": "mat4",
|
||
|
|
"type": 25,
|
||
|
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"count": 1,
|
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|
|
"precision": "highp "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_matViewInv",
|
||
|
|
"typename": "mat4",
|
||
|
|
"type": 25,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "highp "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_matProj",
|
||
|
|
"typename": "mat4",
|
||
|
|
"type": 25,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "highp "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_matProjInv",
|
||
|
|
"typename": "mat4",
|
||
|
|
"type": 25,
|
||
|
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|
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|
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|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_matViewProj",
|
||
|
|
"typename": "mat4",
|
||
|
|
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|
||
|
|
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|
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"precision": "highp "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_matViewProjInv",
|
||
|
|
"typename": "mat4",
|
||
|
|
"type": 25,
|
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|
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|
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|
|
"precision": "highp "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_cameraPos",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "highp "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_surfaceTransform",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_screenScale",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_exposure",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_mainLitDir",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_mainLitColor",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_ambientSky",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_ambientGround",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_fogColor",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_fogBase",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_fogAdd",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_nearFar",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_viewPort",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 17
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [
|
||
|
|
{
|
||
|
|
"name": "colorTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 2
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cocTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 3
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "prefilterTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 4
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "bokehTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 5
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "filterTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 6
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "DepthTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 7
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "AOTexNearest",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplers": [],
|
||
|
|
"textures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": [],
|
||
|
|
"subpassInputs": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"hash": 1822916811,
|
||
|
|
"glsl4": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n layout(location = 12) in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 13) in vec4 a_sh_linear_const_r;\n layout(location = 14) in vec4 a_sh_linear_const_g;\n layout(location = 15) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 c
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\nfloat saturate(float value) { return clamp(value, 0.0, 1.0); }\nvec2 saturate(vec2 value) { return clamp(value, vec2(0.0), vec2(1.0)); }\nvec3 saturate(vec3 value) { return clamp(value, vec3(0.0), vec3(1.0)); }\nvec4 saturate(vec4 value) { return clamp(value, vec4(0.0), vec4(1.0)); }\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(set = 1, binding = 0) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nlayout(set = 1, binding = 2) uniform sampler2D colorTex;\nlayout(set = 1, binding = 3) uniform sampler2D cocTex;\nlayout(set = 1, binding = 4) uniform sampler2D prefilterTex;\nlayout(set = 1, binding = 5) uniform sampler2D bokehTex;\nlayout(set = 1, binding = 6) uniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat FloatToUint8(float v) {\n return (v * 127.0 + 128.0 + 0.5) / 255.0;\n}\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#if defined(CC_USE_METAL) || defined(CC_USE_WGPU)\n#define CC_HANDLE_SAMPLE_NDC_FLIP_STATIC(y) y = -y\n#else\n#define CC_HANDLE_SAMPLE_NDC_FLIP_STATIC(y)\n#endif\nfloat GetCameraDepthRH(float depthHS, mat4 matProj)\n{\n return -matProj[3][2] / (depthHS +
|
||
|
|
},
|
||
|
|
"glsl3": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nout vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = I
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\nfloat saturate(float value) { return clamp(value, 0.0, 1.0); }\nvec2 saturate(vec2 value) { return clamp(value, vec2(0.0), vec2(1.0)); }\nvec3 saturate(vec3 value) { return clamp(value, vec3(0.0), vec3(1.0)); }\nvec4 saturate(vec4 value) { return clamp(value, vec4(0.0), vec4(1.0)); }\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(std140) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat FloatToUint8(float v) {\n return (v * 127.0 + 128.0 + 0.5) / 255.0;\n}\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#if defined(CC_USE_METAL) || defined(CC_USE_WGPU)\n#define CC_HANDLE_SAMPLE_NDC_FLIP_STATIC(y) y = -y\n#else\n#define CC_HANDLE_SAMPLE_NDC_FLIP_STATIC(y)\n#endif\nfloat GetCameraDepthRH(float depthHS, mat4 matProj)\n{\n return -matProj[3][2] / (depthHS + matProj[2][2]);\n}\nfloat GetCameraDepthRH(float depthHS, float matProj32, float matProj22)\n{\n return -matProj32 / (depthHS + matProj22);\n}\n#if CC_USE_FOG != 4\n#endif\nlayout(std1
|
||
|
|
},
|
||
|
|
"glsl1": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n attribute vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\nuniform highp vec4 cc_cameraPos;\nvarying vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = In.position;\n v_uv = a_texCoord;\n}",
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\nfloat saturate(float value) { return clamp(value, 0.0, 1.0); }\nvec2 saturate(vec2 value) { return clamp(value, vec2(0.0), vec2(1.0)); }\nvec3 saturate(vec3 value) { return clamp(value, vec3(0.0), vec3(1.0)); }\nvec4 saturate(vec4 value) { return clamp(value, vec4(0.0), vec4(1.0)); }\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\n uniform vec4 cocParams;\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat FloatToUint8(float v) {\n return (v * 127.0 + 128.0 + 0.5) / 255.0;\n}\nprecision highp float;\nuniform mediump vec4 cc_screenSize;\nuniform highp mat4 cc_matProj;\n#if defined(CC_USE_METAL) || defined(CC_USE_WGPU)\n#define CC_HANDLE_SAMPLE_NDC_FLIP_STATIC(y) y = -y\n#else\n#define CC_HANDLE_SAMPLE_NDC_FLIP_STATIC(y)\n#endif\nfloat GetCameraDepthRH(float depthHS, mat4 matProj)\n{\n return -matProj[3][2] / (depthHS + matProj[2][2]);\n}\nfloat GetCameraDepthRH(float depthHS, float matProj32, float matProj22)\n{\n return -matProj32 / (depthHS + matProj22);\n}\n#if CC_USE_FOG != 4\n#endif\n uniform vec4 uvDepthToEyePosParams;\n uniform vec4 radiusParam;\n uniform vec4 miscParam;\n uniform vec4 blurParam;\n#define NUM_STEPS 8.0\n#define NUM_STEPS_LOOP NUM_STEPS*2.0\n#define INV_NUM_DIRECTIONS 0.125\n#define NUM_DIRECTIONS 8\n#define CONSTANT_2PI 6.2831852\n#define g_AOResolution cc_screenSize.xy\n#define g_InvAOResolution cc_screenSize.zw\n#define g_UVToViewA uvDepthToEyePosParams.xy\n#define g_UVToViewB uvDepthToEyePosParams.zw\n#define g_R radiusParam.x\n#define g_R2 radiusParam.y\n#define g_NegInvR2 radiusParam.z\n#define g_MaxRadiusPixels radiusParam.w\n#define g_FocalLen miscParam.xy\n#define g_TanAngleBias miscParam.z\n#define g_Strength miscParam.w\nuniform sampler2D DepthTex;\nuniform sampler2D RandomTex;\nvec2 fixUV(vec2 uv)\n{\n return saturate(uv);\n}\nfloat
|
||
|
|
},
|
||
|
|
"builtins": {
|
||
|
|
"globals": {
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "CCGlobal",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CCCamera",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"locals": {
|
||
|
|
"blocks": [],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"statistics": {
|
||
|
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 42,
|
||
|
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 49
|
||
|
|
}
|
||
|
|
},
|
||
|
|
"defines": [
|
||
|
|
{
|
||
|
|
"name": "USE_INSTANCING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [],
|
||
|
|
"editor": {
|
||
|
|
"elevated": true
|
||
|
|
}
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_SKINNING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHTMAP",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_MORPH",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_FOG",
|
||
|
|
"type": "number",
|
||
|
|
"defines": [],
|
||
|
|
"range": [
|
||
|
|
0,
|
||
|
|
4
|
||
|
|
]
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"name": "pipeline/post-process/dof|dof-vs|dof-coc-fs"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "ColorGradingUBO",
|
||
|
|
"members": [
|
||
|
|
{
|
||
|
|
"name": "cocParams",
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"binding": 1
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},
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{
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"name": "cocTex",
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"type": 28,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"sampleType": 0,
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"binding": 2
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},
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{
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"name": "prefilterTex",
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"type": 28,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"sampleType": 0,
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"binding": 3
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},
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{
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"name": "bokehTex",
|
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"type": 28,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"sampleType": 0,
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"binding": 4
|
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},
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{
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"name": "filterTex",
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"type": 28,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"sampleType": 0,
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"binding": 5
|
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}
|
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],
|
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"samplers": [],
|
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"textures": [],
|
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"buffers": [],
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"images": [],
|
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"subpassInputs": []
|
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}
|
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],
|
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"hash": 3312164468,
|
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"glsl4": {
|
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"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n layout(location = 12) in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 13) in vec4 a_sh_linear_const_r;\n layout(location = 14) in vec4 a_sh_linear_const_g;\n layout(location = 15) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 c
|
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|
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"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(set = 1, binding = 0) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nlayout(set = 1, binding = 1) uniform sampler2D colorTex;\nlayout(set = 1, binding = 2) uniform sampler2D cocTex;\nlayout(set = 1, binding = 3) uniform sampler2D prefilterTex;\nlayout(set = 1, binding = 4) uniform sampler2D bokehTex;\nlayout(set = 1, binding = 5) uniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat FloatToUint8(float v) {\n return (v * 127.0 + 128.0 + 0.5) / 255.0;\n}\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nlayout(location = 0) in vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nfloat Weigh(vec3 c) {\n return 1.0 / (1.0 + max(max(c.r, c.g), c.b));\n}\nvoid main() {\n vec4 o = mainTexTexelSize.xyxy * vec2(-0.5, 0.5).xxyy;\n vec2 uv0 = v_uv + o.xy;\n vec2 uv1 = v_uv + o.zy;\n vec2 uv2 = v_uv + o.xw;\n vec2 uv3 = v_uv + o.zw;\n vec3 s0 = texture(colorTex, uv0).rgb;\n vec3 s1 = texture(colorTex, uv1).rgb;\n vec3 s2 = texture(colorTex, uv2).rgb;\n vec3 s3 = texture(colorTex, uv3).rgb;\n float w0 = Weigh(s0);\n float w1 = Weigh(s1);\n float w2 = Weigh(s2);\n float w3 = Weigh(s3);\n vec3 avg = s0 * w0 + s1 * w1 + s2 * w2 + s3 * w3;\n avg /= max(w0 + w1 + w2 + s3, 0.00001);\n float coc0 = Uint8ToFloat(texture(cocTex, uv0).r);\n float coc1 = Uint8ToFloat(texture(cocTex, uv1).r);\n float coc2 = Uint8ToFloat(texture(cocTex, uv2).r);\n float coc3 = Uint8ToFloat(texture(cocTex, uv3).r);\n float cocMin = min(min(min(coc0, coc1), coc2), coc3);\n float cocMax = max(max(max(coc0, coc1), coc2), coc3);\n float coc = cocMax >= -cocMin ? cocMax : cocMin;\n fragColor = vec4(avg, FloatToUint8(coc));\n}"
|
||
|
|
},
|
||
|
|
"glsl3": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nout vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = I
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(std140) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat FloatToUint8(float v) {\n return (v * 127.0 + 128.0 + 0.5) / 255.0;\n}\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nin vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nfloat Weigh(vec3 c) {\n return 1.0 / (1.0 + max(max(c.r, c.g), c.b));\n}\nvoid main() {\n vec4 o = mainTexTexelSize.xyxy * vec2(-0.5, 0.5).xxyy;\n vec2 uv0 = v_uv + o.xy;\n vec2 uv1 = v_uv + o.zy;\n vec2 uv2 = v_uv + o.xw;\n vec2 uv3 = v_uv + o.zw;\n vec3 s0 = texture(colorTex, uv0).rgb;\n vec3 s1 = texture(colorTex, uv1).rgb;\n vec3 s2 = texture(colorTex, uv2).rgb;\n vec3 s3 = texture(colorTex, uv3).rgb;\n float w0 = Weigh(s0);\n float w1 = Weigh(s1);\n float w2 = Weigh(s2);\n float w3 = Weigh(s3);\n vec3 avg = s0 * w0 + s1 * w1 + s2 * w2 + s3 * w3;\n avg /= max(w0 + w1 + w2 + s3, 0.00001);\n float coc0 = Uint8ToFloat(texture(cocTex, uv0).r);\n float coc1 = Uint8ToFloat(texture(cocTex, uv1).r);\n float coc2 = Uint8ToFloat(texture(cocTex, uv2).r);\n float coc3 = Uint8ToFloat(texture(cocTex, uv3).r);\n float cocMin = min(min(min(coc0, coc1), coc2), coc3);\n float cocMax = max(max(max(coc0, coc1), coc2), coc3);\n float coc = cocMax >= -cocMin ? cocMax : cocMin;\n fragColor = vec4(avg, FloatToUint8(coc));\n}"
|
||
|
|
},
|
||
|
|
"glsl1": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n attribute vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\nuniform highp vec4 cc_cameraPos;\nvarying vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = In.position;\n v_uv = a_texCoord;\n}",
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\n uniform vec4 cocParams;\n uniform vec4 mainTexTexelSize;\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat FloatToUint8(float v) {\n return (v * 127.0 + 128.0 + 0.5) / 255.0;\n}\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nvarying vec2 v_uv;\nfloat Weigh(vec3 c) {\n return 1.0 / (1.0 + max(max(c.r, c.g), c.b));\n}\nvoid main() {\n vec4 o = mainTexTexelSize.xyxy * vec2(-0.5, 0.5).xxyy;\n vec2 uv0 = v_uv + o.xy;\n vec2 uv1 = v_uv + o.zy;\n vec2 uv2 = v_uv + o.xw;\n vec2 uv3 = v_uv + o.zw;\n vec3 s0 = texture2D(colorTex, uv0).rgb;\n vec3 s1 = texture2D(colorTex, uv1).rgb;\n vec3 s2 = texture2D(colorTex, uv2).rgb;\n vec3 s3 = texture2D(colorTex, uv3).rgb;\n float w0 = Weigh(s0);\n float w1 = Weigh(s1);\n float w2 = Weigh(s2);\n float w3 = Weigh(s3);\n vec3 avg = s0 * w0 + s1 * w1 + s2 * w2 + s3 * w3;\n avg /= max(w0 + w1 + w2 + s3, 0.00001);\n float coc0 = Uint8ToFloat(texture2D(cocTex, uv0).r);\n float coc1 = Uint8ToFloat(texture2D(cocTex, uv1).r);\n float coc2 = Uint8ToFloat(texture2D(cocTex, uv2).r);\n float coc3 = Uint8ToFloat(texture2D(cocTex, uv3).r);\n float cocMin = min(min(min(coc0, coc1), coc2), coc3);\n float cocMax = max(max(max(coc0, coc1), coc2), coc3);\n float coc = cocMax >= -cocMin ? cocMax : cocMin;\n gl_FragColor = vec4(avg, FloatToUint8(coc));\n}"
|
||
|
|
},
|
||
|
|
"builtins": {
|
||
|
|
"globals": {
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "CCGlobal",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CCCamera",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"locals": {
|
||
|
|
"blocks": [],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"statistics": {
|
||
|
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 42,
|
||
|
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 2
|
||
|
|
}
|
||
|
|
},
|
||
|
|
"defines": [
|
||
|
|
{
|
||
|
|
"name": "USE_INSTANCING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [],
|
||
|
|
"editor": {
|
||
|
|
"elevated": true
|
||
|
|
}
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_SKINNING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHTMAP",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_MORPH",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"name": "pipeline/post-process/dof|dof-vs|dof-prefilter-fs"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "ColorGradingUBO",
|
||
|
|
"members": [
|
||
|
|
{
|
||
|
|
"name": "cocParams",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "mainTexTexelSize",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"binding": 0
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"samplers": [],
|
||
|
|
"textures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": [],
|
||
|
|
"subpassInputs": [],
|
||
|
|
"attributes": [
|
||
|
|
{
|
||
|
|
"name": "a_position",
|
||
|
|
"defines": [],
|
||
|
|
"format": 32,
|
||
|
|
"location": 0
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_normal",
|
||
|
|
"defines": [],
|
||
|
|
"format": 32,
|
||
|
|
"location": 1
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_texCoord",
|
||
|
|
"defines": [],
|
||
|
|
"format": 21,
|
||
|
|
"location": 2
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_tangent",
|
||
|
|
"defines": [],
|
||
|
|
"format": 44,
|
||
|
|
"location": 3
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_joints",
|
||
|
|
"defines": [
|
||
|
|
"CC_USE_SKINNING"
|
||
|
|
],
|
||
|
|
"location": 4
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_weights",
|
||
|
|
"defines": [
|
||
|
|
"CC_USE_SKINNING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"location": 5
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_jointAnimInfo",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_BAKED_ANIMATION"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 6
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_matWorld0",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 7
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_matWorld1",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 8
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_matWorld2",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_lightingMapUVParam",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHTMAP"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 10
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_localShadowBiasAndProbeId",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 11
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_reflectionProbeData",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_REFLECTION_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 12
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_sh_linear_const_r",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHT_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_sh_linear_const_g",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHT_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 14
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_sh_linear_const_b",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHT_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 15
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_vertexId",
|
||
|
|
"defines": [
|
||
|
|
"CC_USE_MORPH"
|
||
|
|
],
|
||
|
|
"format": 11,
|
||
|
|
"location": 16
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"varyings": [
|
||
|
|
{
|
||
|
|
"name": "v_uv",
|
||
|
|
"type": 14,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 17,
|
||
|
|
"location": 0
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"fragColors": [
|
||
|
|
{
|
||
|
|
"name": "fragColor",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"location": 0
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"descriptors": [
|
||
|
|
{
|
||
|
|
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"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n layout(location = 12) in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 13) in vec4 a_sh_linear_const_r;\n layout(location = 14) in vec4 a_sh_linear_const_g;\n layout(location = 15) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 c
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\nfloat saturate(float value) { return clamp(value, 0.0, 1.0); }\nvec2 saturate(vec2 value) { return clamp(value, vec2(0.0), vec2(1.0)); }\nvec3 saturate(vec3 value) { return clamp(value, vec3(0.0), vec3(1.0)); }\nvec4 saturate(vec4 value) { return clamp(value, vec4(0.0), vec4(1.0)); }\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(set = 1, binding = 0) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nlayout(set = 1, binding = 1) uniform sampler2D colorTex;\nlayout(set = 1, binding = 2) uniform sampler2D cocTex;\nlayout(set = 1, binding = 3) uniform sampler2D prefilterTex;\nlayout(set = 1, binding = 4) uniform sampler2D bokehTex;\nlayout(set = 1, binding = 5) uniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nlayout(location = 0) in vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nconst int SAMPLE_COUNT = 16;\nvec2 bokehKernel[SAMPLE_COUNT];\nvoid initKernel()\n{\n bokehKernel[0] = vec2(0.0, 0.0);\n bokehKernel[1] = vec2(0.54545456, 0.0);\n bokehKernel[2] = vec2(0.16855472, 0.5187581);\n bokehKernel[3] = vec2(-0.44128203, 0.3206101);\n bokehKernel[4] = vec2(-0.44128197, - 0.3206102);\n bokehKernel[5] = vec2(0.1685548, - 0.5187581);\n bokehKernel[6] = vec2(1.0, 0.0);\n bokehKernel[7] = vec2(0.809017, 0.58778524);\n bokehKernel[8] = vec2(0.30901697, 0.95105654);\n bokehKernel[9] = vec2(-0.30901703, 0.9510565);\n bokehKernel[10] = vec2(-0.80901706, 0.5877852);\n bokehKernel[11] = vec2(-1.0, 0.0);\n bokehKernel[12] = vec2(-0.80901694, - 0.58778536);\n bokehKernel[13] = vec2(-0.30901664, - 0.9510566);\n bokehKernel[14] = vec2(0.30901712, - 0.9510565);\n bokehKernel[15] = vec2(0.80901694, - 0.5877853);\n}\nfloat Weigh(float coc, float dist) {\n return saturate((abs(coc) - dist + 2.0) / 2.0);\n}\nvoid Accumulate(float coc, vec2 displacement, inout vec4 farAcc, inout vec4 nearAcc) {\n float dist
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},
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"glsl3": {
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"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nout vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = I
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"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\nfloat saturate(float value) { return clamp(value, 0.0, 1.0); }\nvec2 saturate(vec2 value) { return clamp(value, vec2(0.0), vec2(1.0)); }\nvec3 saturate(vec3 value) { return clamp(value, vec3(0.0), vec3(1.0)); }\nvec4 saturate(vec4 value) { return clamp(value, vec4(0.0), vec4(1.0)); }\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(std140) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nin vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nconst int SAMPLE_COUNT = 16;\nvec2 bokehKernel[SAMPLE_COUNT];\nvoid initKernel()\n{\n bokehKernel[0] = vec2(0.0, 0.0);\n bokehKernel[1] = vec2(0.54545456, 0.0);\n bokehKernel[2] = vec2(0.16855472, 0.5187581);\n bokehKernel[3] = vec2(-0.44128203, 0.3206101);\n bokehKernel[4] = vec2(-0.44128197, - 0.3206102);\n bokehKernel[5] = vec2(0.1685548, - 0.5187581);\n bokehKernel[6] = vec2(1.0, 0.0);\n bokehKernel[7] = vec2(0.809017, 0.58778524);\n bokehKernel[8] = vec2(0.30901697, 0.95105654);\n bokehKernel[9] = vec2(-0.30901703, 0.9510565);\n bokehKernel[10] = vec2(-0.80901706, 0.5877852);\n bokehKernel[11] = vec2(-1.0, 0.0);\n bokehKernel[12] = vec2(-0.80901694, - 0.58778536);\n bokehKernel[13] = vec2(-0.30901664, - 0.9510566);\n bokehKernel[14] = vec2(0.30901712, - 0.9510565);\n bokehKernel[15] = vec2(0.80901694, - 0.5877853);\n}\nfloat Weigh(float coc, float dist) {\n return saturate((abs(coc) - dist + 2.0) / 2.0);\n}\nvoid Accumulate(float coc, vec2 displacement, inout vec4 farAcc, inout vec4 nearAcc) {\n float dist = length(displacement);\n vec2 offset = displacement * mainTexTexelSize.xy * 2.0;\n vec4 prefilterColor = texture(prefilterTex, v_uv + offset);\n prefilterColor.a = Uint8ToFloa
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},
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"glsl1": {
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"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n attribute vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\nuniform highp vec4 cc_cameraPos;\nvarying vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = In.position;\n v_uv = a_texCoord;\n}",
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"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\nfloat saturate(float value) { return clamp(value, 0.0, 1.0); }\nvec2 saturate(vec2 value) { return clamp(value, vec2(0.0), vec2(1.0)); }\nvec3 saturate(vec3 value) { return clamp(value, vec3(0.0), vec3(1.0)); }\nvec4 saturate(vec4 value) { return clamp(value, vec4(0.0), vec4(1.0)); }\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\n uniform vec4 cocParams;\n uniform vec4 mainTexTexelSize;\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nvarying vec2 v_uv;\nconst int SAMPLE_COUNT = 16;\nvec2 bokehKernel[SAMPLE_COUNT];\nvoid initKernel()\n{\n bokehKernel[0] = vec2(0.0, 0.0);\n bokehKernel[1] = vec2(0.54545456, 0.0);\n bokehKernel[2] = vec2(0.16855472, 0.5187581);\n bokehKernel[3] = vec2(-0.44128203, 0.3206101);\n bokehKernel[4] = vec2(-0.44128197, - 0.3206102);\n bokehKernel[5] = vec2(0.1685548, - 0.5187581);\n bokehKernel[6] = vec2(1.0, 0.0);\n bokehKernel[7] = vec2(0.809017, 0.58778524);\n bokehKernel[8] = vec2(0.30901697, 0.95105654);\n bokehKernel[9] = vec2(-0.30901703, 0.9510565);\n bokehKernel[10] = vec2(-0.80901706, 0.5877852);\n bokehKernel[11] = vec2(-1.0, 0.0);\n bokehKernel[12] = vec2(-0.80901694, - 0.58778536);\n bokehKernel[13] = vec2(-0.30901664, - 0.9510566);\n bokehKernel[14] = vec2(0.30901712, - 0.9510565);\n bokehKernel[15] = vec2(0.80901694, - 0.5877853);\n}\nfloat Weigh(float coc, float dist) {\n return saturate((abs(coc) - dist + 2.0) / 2.0);\n}\nvoid Accumulate(float coc, vec2 displacement, inout vec4 farAcc, inout vec4 nearAcc) {\n float dist = length(displacement);\n vec2 offset = displacement * mainTexTexelSize.xy * 2.0;\n vec4 prefilterColor = texture2D(prefilterTex, v_uv + offset);\n prefilterColor.a = Uint8ToFloat(prefilterColor.a) * bokehRadius;\n float fw = Weigh(max(0.0
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},
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||
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||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_screenScale",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_exposure",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_mainLitDir",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_mainLitColor",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_ambientSky",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_ambientGround",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_fogColor",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_fogBase",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_fogAdd",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_nearFar",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cc_viewPort",
|
||
|
|
"typename": "vec4",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1,
|
||
|
|
"precision": "mediump "
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 1
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [
|
||
|
|
{
|
||
|
|
"name": "colorTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 1
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "cocTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 2
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "prefilterTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 3
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "bokehTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 4
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "filterTex",
|
||
|
|
"type": 28,
|
||
|
|
"count": 1,
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"sampleType": 0,
|
||
|
|
"binding": 5
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplers": [],
|
||
|
|
"textures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": [],
|
||
|
|
"subpassInputs": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"hash": 1756388362,
|
||
|
|
"glsl4": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n layout(location = 12) in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 13) in vec4 a_sh_linear_const_r;\n layout(location = 14) in vec4 a_sh_linear_const_g;\n layout(location = 15) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 c
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(set = 1, binding = 0) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nlayout(set = 1, binding = 1) uniform sampler2D colorTex;\nlayout(set = 1, binding = 2) uniform sampler2D cocTex;\nlayout(set = 1, binding = 3) uniform sampler2D prefilterTex;\nlayout(set = 1, binding = 4) uniform sampler2D bokehTex;\nlayout(set = 1, binding = 5) uniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nlayout(location = 0) in vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nvoid main() {\n vec4 o = mainTexTexelSize.xyxy * 2.0 * vec2(-0.5, 0.5).xxyy;\n vec4 s =\n texture(bokehTex, v_uv + o.xy) +\n texture(bokehTex, v_uv + o.zy) +\n texture(bokehTex, v_uv + o.xw) +\n texture(bokehTex, v_uv + o.zw);\n fragColor = s * 0.25;\n}"
|
||
|
|
},
|
||
|
|
"glsl3": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nout vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = I
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(std140) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nin vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nvoid main() {\n vec4 o = mainTexTexelSize.xyxy * 2.0 * vec2(-0.5, 0.5).xxyy;\n vec4 s =\n texture(bokehTex, v_uv + o.xy) +\n texture(bokehTex, v_uv + o.zy) +\n texture(bokehTex, v_uv + o.xw) +\n texture(bokehTex, v_uv + o.zw);\n fragColor = s * 0.25;\n}"
|
||
|
|
},
|
||
|
|
"glsl1": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n attribute vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\nuniform highp vec4 cc_cameraPos;\nvarying vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = In.position;\n v_uv = a_texCoord;\n}",
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\n uniform vec4 cocParams;\n uniform vec4 mainTexTexelSize;\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nvarying vec2 v_uv;\nvoid main() {\n vec4 o = mainTexTexelSize.xyxy * 2.0 * vec2(-0.5, 0.5).xxyy;\n vec4 s =\n texture2D(bokehTex, v_uv + o.xy) +\n texture2D(bokehTex, v_uv + o.zy) +\n texture2D(bokehTex, v_uv + o.xw) +\n texture2D(bokehTex, v_uv + o.zw);\n gl_FragColor = s * 0.25;\n}"
|
||
|
|
},
|
||
|
|
"builtins": {
|
||
|
|
"globals": {
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "CCGlobal",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CCCamera",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"locals": {
|
||
|
|
"blocks": [],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"statistics": {
|
||
|
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 42,
|
||
|
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 2
|
||
|
|
}
|
||
|
|
},
|
||
|
|
"defines": [
|
||
|
|
{
|
||
|
|
"name": "USE_INSTANCING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [],
|
||
|
|
"editor": {
|
||
|
|
"elevated": true
|
||
|
|
}
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_SKINNING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHTMAP",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_MORPH",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"name": "pipeline/post-process/dof|dof-vs|dof-filter-fs"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "ColorGradingUBO",
|
||
|
|
"members": [
|
||
|
|
{
|
||
|
|
"name": "cocParams",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "mainTexTexelSize",
|
||
|
|
"type": 16,
|
||
|
|
"count": 1
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"defines": [],
|
||
|
|
"stageFlags": 16,
|
||
|
|
"binding": 0
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"samplers": [],
|
||
|
|
"textures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": [],
|
||
|
|
"subpassInputs": [],
|
||
|
|
"attributes": [
|
||
|
|
{
|
||
|
|
"name": "a_position",
|
||
|
|
"defines": [],
|
||
|
|
"format": 32,
|
||
|
|
"location": 0
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_normal",
|
||
|
|
"defines": [],
|
||
|
|
"format": 32,
|
||
|
|
"location": 1
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_texCoord",
|
||
|
|
"defines": [],
|
||
|
|
"format": 21,
|
||
|
|
"location": 2
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_tangent",
|
||
|
|
"defines": [],
|
||
|
|
"format": 44,
|
||
|
|
"location": 3
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_joints",
|
||
|
|
"defines": [
|
||
|
|
"CC_USE_SKINNING"
|
||
|
|
],
|
||
|
|
"location": 4
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_weights",
|
||
|
|
"defines": [
|
||
|
|
"CC_USE_SKINNING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"location": 5
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_jointAnimInfo",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_BAKED_ANIMATION"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 6
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_matWorld0",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 7
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_matWorld1",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 8
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_matWorld2",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_lightingMapUVParam",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHTMAP"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 10
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_localShadowBiasAndProbeId",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 11
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_reflectionProbeData",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_REFLECTION_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 12
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_sh_linear_const_r",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHT_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_sh_linear_const_g",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING",
|
||
|
|
"CC_USE_LIGHT_PROBE"
|
||
|
|
],
|
||
|
|
"format": 44,
|
||
|
|
"isInstanced": true,
|
||
|
|
"location": 14
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "a_sh_linear_const_b",
|
||
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"glsl4": {
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"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n layout(location = 12) in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 13) in vec4 a_sh_linear_const_r;\n layout(location = 14) in vec4 a_sh_linear_const_g;\n layout(location = 15) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 c
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(set = 1, binding = 0) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nlayout(set = 1, binding = 1) uniform sampler2D colorTex;\nlayout(set = 1, binding = 2) uniform sampler2D cocTex;\nlayout(set = 1, binding = 3) uniform sampler2D prefilterTex;\nlayout(set = 1, binding = 4) uniform sampler2D bokehTex;\nlayout(set = 1, binding = 5) uniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nlayout(location = 0) in vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nvoid main() {\n vec4 source = texture(colorTex, v_uv);\n float coc = Uint8ToFloat(texture(cocTex, v_uv).r) * bokehRadius;\n vec4 dof = texture(filterTex, v_uv);\n float dofStrength = smoothstep(0.1, 1.0, abs(coc));\n vec3 color = mix(source.rgb, dof.rgb, dofStrength + dof.a - dofStrength * dof.a);\n fragColor = vec4(color.rgb, source.a);\n}"
|
||
|
|
},
|
||
|
|
"glsl3": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nout vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = I
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nlayout(std140) uniform ColorGradingUBO {\n vec4 cocParams;\n vec4 mainTexTexelSize;\n};\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nin vec2 v_uv;\nlayout(location = 0)out vec4 fragColor;\nvoid main() {\n vec4 source = texture(colorTex, v_uv);\n float coc = Uint8ToFloat(texture(cocTex, v_uv).r) * bokehRadius;\n vec4 dof = texture(filterTex, v_uv);\n float dofStrength = smoothstep(0.1, 1.0, abs(coc));\n vec3 color = mix(source.rgb, dof.rgb, dofStrength + dof.a - dofStrength * dof.a);\n fragColor = vec4(color.rgb, source.a);\n}"
|
||
|
|
},
|
||
|
|
"glsl1": {
|
||
|
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n attribute vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\nuniform highp vec4 cc_cameraPos;\nvarying vec2 v_uv;\nvoid main() {\n StandardVertInput In;\n In.position = vec4(a_position, 1.0);\n In.normal = a_normal;\n In.tangent = a_tangent;\n In.position.xy = cc_cameraPos.w == 0.0 ? vec2(In.position.xy.x, -In.position.xy.y) : In.position.xy;\n gl_Position = In.position;\n v_uv = a_texCoord;\n}",
|
||
|
|
"frag": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\n uniform vec4 cocParams;\nuniform sampler2D colorTex;\nuniform sampler2D cocTex;\nuniform sampler2D prefilterTex;\nuniform sampler2D bokehTex;\nuniform sampler2D filterTex;\n#define focusDistance cocParams.x\n#define focusRange cocParams.y\n#define bokehRadius cocParams.z\nfloat Uint8ToFloat(float v) {\n v *= 255.0;\n return ((v - 128.0) / 127.0);\n}\nvarying vec2 v_uv;\nvoid main() {\n vec4 source = texture2D(colorTex, v_uv);\n float coc = Uint8ToFloat(texture2D(cocTex, v_uv).r) * bokehRadius;\n vec4 dof = texture2D(filterTex, v_uv);\n float dofStrength = smoothstep(0.1, 1.0, abs(coc));\n vec3 color = mix(source.rgb, dof.rgb, dofStrength + dof.a - dofStrength * dof.a);\n gl_FragColor = vec4(color.rgb, source.a);\n}"
|
||
|
|
},
|
||
|
|
"builtins": {
|
||
|
|
"globals": {
|
||
|
|
"blocks": [
|
||
|
|
{
|
||
|
|
"name": "CCGlobal",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CCCamera",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"locals": {
|
||
|
|
"blocks": [],
|
||
|
|
"samplerTextures": [],
|
||
|
|
"buffers": [],
|
||
|
|
"images": []
|
||
|
|
},
|
||
|
|
"statistics": {
|
||
|
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 42,
|
||
|
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 2
|
||
|
|
}
|
||
|
|
},
|
||
|
|
"defines": [
|
||
|
|
{
|
||
|
|
"name": "USE_INSTANCING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [],
|
||
|
|
"editor": {
|
||
|
|
"elevated": true
|
||
|
|
}
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_SKINNING",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHTMAP",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": [
|
||
|
|
"USE_INSTANCING"
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"name": "CC_USE_MORPH",
|
||
|
|
"type": "boolean",
|
||
|
|
"defines": []
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"name": "pipeline/post-process/dof|dof-vs|dof-combine-fs"
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"combinations": [],
|
||
|
|
"hideInEditor": false
|
||
|
|
}
|