lawless/client/temp/asset-db/log/2026-7-2 19-13.log

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8.3 KiB
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2026-7-2 19:13:06-log: Cannot access game frame or container.
2026-7-2 19:13:07-debug: asset-db:require-engine-code (370ms)
2026-7-2 19:13:08-log: meshopt wasm decoder initialized
2026-7-2 19:13:08-log: [box2d]:box2d wasm lib loaded.
2026-7-2 19:13:08-log: [bullet]:bullet wasm lib loaded.
2026-7-2 19:13:08-log: Cocos Creator v3.8.8
2026-7-2 19:13:08-log: Using legacy pipeline
2026-7-2 19:13:08-debug: [Assets Memory track]: asset-db:worker-init: initEngine start:29.93MB, end 79.20MB, increase: 49.27MB
2026-7-2 19:13:08-log: Forward render pipeline initialized.
2026-7-2 19:13:10-debug: [Assets Memory track]: asset-db:worker-init: initPlugin start:79.25MB, end 243.18MB, increase: 163.93MB
2026-7-2 19:13:10-debug: asset-db:worker-init: initPlugin (1472ms)
2026-7-2 19:13:10-debug: [Assets Memory track]: asset-db:worker-init start:29.92MB, end 243.28MB, increase: 213.36MB
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:beforePreStart success!
2026-7-2 19:13:10-debug: Run asset db hook programming:beforePreStart ...
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:beforePreStart ...
2026-7-2 19:13:10-debug: Run asset db hook programming:beforePreStart success!
2026-7-2 19:13:10-debug: asset-db:worker-init (3352ms)
2026-7-2 19:13:10-debug: asset-db-hook-programming-beforePreStart (22ms)
2026-7-2 19:13:10-debug: asset-db-hook-engine-extends-beforePreStart (22ms)
2026-7-2 19:13:10-debug: Preimport db internal success
2026-7-2 19:13:10-debug: %cImport%c: /Users/xuqinmin/Projects/NewsProject/lawless/client/assets/Scene background: #aaff85; color: #000; color: #000;
2026-7-2 19:13:10-debug: Preimport db assets success
2026-7-2 19:13:10-debug: Run asset db hook programming:afterPreStart ...
2026-7-2 19:13:10-debug: starting packer-driver...
2026-7-2 19:13:10-debug: initialize scripting environment...
2026-7-2 19:13:10-debug: [[Executor]] prepare before lock
2026-7-2 19:13:10-debug: Set detail map pack:///resolution-detail-map.json: {}
2026-7-2 19:13:10-debug: [[Executor]] prepare after unlock
2026-7-2 19:13:10-debug: [Assets Memory track]: asset-db:worker-init: preStart start:243.29MB, end 244.75MB, increase: 1.46MB
2026-7-2 19:13:10-debug: Start up the 'internal' database...
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:afterPreStart success!
2026-7-2 19:13:10-debug: Run asset db hook programming:afterPreStart success!
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:afterPreStart ...
2026-7-2 19:13:10-debug: asset-db-hook-programming-afterPreStart (214ms)
2026-7-2 19:13:10-debug: asset-db:worker-effect-data-processing (121ms)
2026-7-2 19:13:10-debug: asset-db-hook-engine-extends-afterPreStart (121ms)
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:afterStartDB ...
2026-7-2 19:13:10-debug: recompile effect.bin success
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:afterStartDB success!
2026-7-2 19:13:10-debug: Start up the 'assets' database...
2026-7-2 19:13:10-debug: %cImport%c: /Users/xuqinmin/Projects/NewsProject/lawless/client/assets/Scene/LoginScene.fire background: #aaff85; color: #000; color: #000;
2026-7-2 19:13:10-error: Importer exec failed: {asset[/Users/xuqinmin/Projects/NewsProject/lawless/client/assets/Scene/LoginScene.fire](dd118425-4348-4fd8-9787-a10305984387)}
2026-7-2 19:13:10-error: TypeError: Cannot read properties of undefined (reading '_name') at import (/Applications/Cocos/Creator/3.8.8/CocosCreator.app/Contents/Resources/app.asar/modules/engine-extensions/extensions/engine-extends/dist/handler/assets/scene/index.ccc:1:1671) at CustomImporter.import (/Applications/Cocos/Creator/3.8.8/CocosCreator.app/Contents/Resources/app.asar/builtin/asset-db/dist/worker/manager/asset-handler-manager.ccc:1:1249)
2026-7-2 19:13:10-debug: asset-db:worker-effect-data-processing (115ms)
2026-7-2 19:13:10-debug: asset-db-hook-engine-extends-afterStartDB (116ms)
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:afterStartDB ...
2026-7-2 19:13:10-debug: recompile effect.bin success
2026-7-2 19:13:10-debug: lazy register asset handler directory
2026-7-2 19:13:10-debug: lazy register asset handler *
2026-7-2 19:13:10-debug: lazy register asset handler json
2026-7-2 19:13:10-debug: lazy register asset handler spine-data
2026-7-2 19:13:10-debug: lazy register asset handler dragonbones
2026-7-2 19:13:10-debug: lazy register asset handler dragonbones-atlas
2026-7-2 19:13:10-debug: lazy register asset handler terrain
2026-7-2 19:13:10-debug: lazy register asset handler javascript
2026-7-2 19:13:10-debug: lazy register asset handler typescript
2026-7-2 19:13:10-debug: Run asset db hook engine-extends:afterStartDB success!
2026-7-2 19:13:10-debug: lazy register asset handler prefab
2026-7-2 19:13:10-debug: lazy register asset handler sprite-frame
2026-7-2 19:13:10-debug: lazy register asset handler scene
2026-7-2 19:13:10-debug: lazy register asset handler text
2026-7-2 19:13:10-debug: lazy register asset handler image
2026-7-2 19:13:10-debug: lazy register asset handler sign-image
2026-7-2 19:13:10-debug: lazy register asset handler alpha-image
2026-7-2 19:13:10-debug: lazy register asset handler texture-cube
2026-7-2 19:13:10-debug: lazy register asset handler tiled-map
2026-7-2 19:13:10-debug: lazy register asset handler erp-texture-cube
2026-7-2 19:13:10-debug: lazy register asset handler render-texture
2026-7-2 19:13:10-debug: lazy register asset handler texture
2026-7-2 19:13:10-debug: lazy register asset handler rt-sprite-frame
2026-7-2 19:13:10-debug: lazy register asset handler gltf
2026-7-2 19:13:10-debug: lazy register asset handler texture-cube-face
2026-7-2 19:13:10-debug: lazy register asset handler gltf-animation
2026-7-2 19:13:10-debug: lazy register asset handler gltf-skeleton
2026-7-2 19:13:10-debug: lazy register asset handler gltf-mesh
2026-7-2 19:13:10-debug: lazy register asset handler gltf-scene
2026-7-2 19:13:10-debug: lazy register asset handler gltf-embeded-image
2026-7-2 19:13:10-debug: lazy register asset handler fbx
2026-7-2 19:13:10-debug: lazy register asset handler material
2026-7-2 19:13:10-debug: [Assets Memory track]: asset-db:worker-init: startup start:245.23MB, end 264.31MB, increase: 19.08MB
2026-7-2 19:13:10-debug: lazy register asset handler effect
2026-7-2 19:13:10-debug: lazy register asset handler effect-header
2026-7-2 19:13:10-debug: lazy register asset handler physics-material
2026-7-2 19:13:10-debug: lazy register asset handler animation-clip
2026-7-2 19:13:10-debug: lazy register asset handler animation-graph
2026-7-2 19:13:10-debug: lazy register asset handler audio-clip
2026-7-2 19:13:10-debug: lazy register asset handler animation-mask
2026-7-2 19:13:10-debug: lazy register asset handler buffer
2026-7-2 19:13:10-debug: lazy register asset handler animation-graph-variant
2026-7-2 19:13:10-debug: lazy register asset handler particle
2026-7-2 19:13:10-debug: lazy register asset handler gltf-material
2026-7-2 19:13:10-debug: lazy register asset handler auto-atlas
2026-7-2 19:13:10-debug: lazy register asset handler label-atlas
2026-7-2 19:13:10-debug: lazy register asset handler render-pipeline
2026-7-2 19:13:10-debug: lazy register asset handler bitmap-font
2026-7-2 19:13:10-debug: lazy register asset handler render-flow
2026-7-2 19:13:10-debug: lazy register asset handler instantiation-material
2026-7-2 19:13:10-debug: lazy register asset handler render-stage
2026-7-2 19:13:10-debug: lazy register asset handler instantiation-skeleton
2026-7-2 19:13:10-debug: lazy register asset handler instantiation-animation
2026-7-2 19:13:10-debug: lazy register asset handler video-clip
2026-7-2 19:13:10-debug: lazy register asset handler ttf-font
2026-7-2 19:13:10-debug: lazy register asset handler instantiation-mesh
2026-7-2 19:13:10-debug: lazy register asset handler sprite-atlas
2026-7-2 19:13:10-debug: asset-db:worker-effect-data-processing (120ms)
2026-7-2 19:13:10-debug: asset-db-hook-engine-extends-afterStartDB (120ms)
2026-7-2 19:13:10-debug: asset-db:start-database (527ms)
2026-7-2 19:13:10-debug: asset-db:ready (4742ms)
2026-7-2 19:13:10-debug: init worker message success
2026-7-2 19:13:10-debug: programming:execute-script (2ms)
2026-7-2 19:13:10-debug: [Build Memory track]: builder:worker-init start:268.05MB, end 277.17MB, increase: 9.12MB
2026-7-2 19:13:10-debug: builder:worker-init (123ms)