lawless/client/assets/scripts/scenes/MapScene.ts

44 行
1.1 KiB
TypeScript

import { _decorator, Component, Button, Node } from 'cc';
import { GameManager } from '../core/GameManager';
const { ccclass, property } = _decorator;
/**
* MapScene //
*/
@ccclass('MapScene')
export class MapScene extends Component {
@property({ type: Button })
public backButton: Button | null = null;
@property({ type: Node })
public eventLayer: Node | null = null;
onLoad() {
this.backButton?.node.on(Button.EventType.CLICK, this.onBack, this);
this.loadRegion();
this.loadWorldEvents();
}
private async loadRegion() {
// TODO: MapService/GetRegion
}
private async loadWorldEvents() {
// TODO: MapService/ListWorldEvents
}
public onEnterInstance(instanceId: string) {
// TODO: MapService/EnterInstance,成功后跳 BattleScene 或副本结算
console.log('enter instance', instanceId);
}
private onBack() {
GameManager.getInstance().switchScene('LobbyScene');
}
onDestroy() {
this.backButton?.node.off(Button.EventType.CLICK, this.onBack, this);
}
}