2026-7-2 19:19:37-log: Cannot access game frame or container. 2026-7-2 19:19:38-debug: asset-db:require-engine-code (369ms) 2026-7-2 19:19:39-log: meshopt wasm decoder initialized 2026-7-2 19:19:39-log: [box2d]:box2d wasm lib loaded. 2026-7-2 19:19:39-log: [bullet]:bullet wasm lib loaded. 2026-7-2 19:19:39-log: Cocos Creator v3.8.8 2026-7-2 19:19:39-log: Using legacy pipeline 2026-7-2 19:19:39-log: Forward render pipeline initialized. 2026-7-2 19:19:39-debug: [Assets Memory track]: asset-db:worker-init: initEngine start:29.86MB, end 79.20MB, increase: 49.34MB 2026-7-2 19:19:41-debug: [Assets Memory track]: asset-db:worker-init: initPlugin start:79.24MB, end 243.19MB, increase: 163.96MB 2026-7-2 19:19:41-debug: asset-db:worker-init: initPlugin (1468ms) 2026-7-2 19:19:41-debug: [Assets Memory track]: asset-db:worker-init start:29.85MB, end 243.28MB, increase: 213.44MB 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:beforePreStart success! 2026-7-2 19:19:41-debug: Run asset db hook programming:beforePreStart success! 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:beforePreStart ... 2026-7-2 19:19:41-debug: Run asset db hook programming:beforePreStart ... 2026-7-2 19:19:41-debug: asset-db:worker-init (3391ms) 2026-7-2 19:19:41-debug: asset-db-hook-programming-beforePreStart (26ms) 2026-7-2 19:19:41-debug: asset-db-hook-engine-extends-beforePreStart (26ms) 2026-7-2 19:19:41-debug: Preimport db internal success 2026-7-2 19:19:41-debug: Preimport db assets success 2026-7-2 19:19:41-debug: Run asset db hook programming:afterPreStart ... 2026-7-2 19:19:41-debug: starting packer-driver... 2026-7-2 19:19:41-debug: initialize scripting environment... 2026-7-2 19:19:41-debug: [[Executor]] prepare before lock 2026-7-2 19:19:41-debug: Set detail map pack:///resolution-detail-map.json: {} 2026-7-2 19:19:41-debug: [[Executor]] prepare after unlock 2026-7-2 19:19:41-debug: [Assets Memory track]: asset-db:worker-init: preStart start:243.30MB, end 244.73MB, increase: 1.44MB 2026-7-2 19:19:41-debug: Start up the 'internal' database... 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:afterPreStart success! 2026-7-2 19:19:41-debug: Run asset db hook programming:afterPreStart success! 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:afterPreStart ... 2026-7-2 19:19:41-debug: asset-db-hook-programming-afterPreStart (206ms) 2026-7-2 19:19:41-debug: asset-db:worker-effect-data-processing (118ms) 2026-7-2 19:19:41-debug: asset-db-hook-engine-extends-afterPreStart (119ms) 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:afterStartDB ... 2026-7-2 19:19:41-debug: recompile effect.bin success 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:afterStartDB success! 2026-7-2 19:19:41-debug: Start up the 'assets' database... 2026-7-2 19:19:41-debug: %cImport%c: /Users/xuqinmin/Projects/NewsProject/lawless/client/assets/Scene/LoginScene.fire background: #aaff85; color: #000; color: #000; 2026-7-2 19:19:41-error: Importer exec failed: {asset[/Users/xuqinmin/Projects/NewsProject/lawless/client/assets/Scene/LoginScene.fire](dd118425-4348-4fd8-9787-a10305984387)} 2026-7-2 19:19:41-error: TypeError: Cannot read properties of undefined (reading '_name') at import (/Applications/Cocos/Creator/3.8.8/CocosCreator.app/Contents/Resources/app.asar/modules/engine-extensions/extensions/engine-extends/dist/handler/assets/scene/index.ccc:1:1671) at CustomImporter.import (/Applications/Cocos/Creator/3.8.8/CocosCreator.app/Contents/Resources/app.asar/builtin/asset-db/dist/worker/manager/asset-handler-manager.ccc:1:1249) 2026-7-2 19:19:41-debug: asset-db:worker-effect-data-processing (120ms) 2026-7-2 19:19:41-debug: asset-db-hook-engine-extends-afterStartDB (121ms) 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:afterStartDB ... 2026-7-2 19:19:41-debug: recompile effect.bin success 2026-7-2 19:19:41-debug: lazy register asset handler directory 2026-7-2 19:19:41-debug: lazy register asset handler text 2026-7-2 19:19:41-debug: lazy register asset handler json 2026-7-2 19:19:41-debug: lazy register asset handler spine-data 2026-7-2 19:19:41-debug: lazy register asset handler dragonbones 2026-7-2 19:19:41-debug: Run asset db hook engine-extends:afterStartDB success! 2026-7-2 19:19:41-debug: lazy register asset handler terrain 2026-7-2 19:19:41-debug: lazy register asset handler javascript 2026-7-2 19:19:41-debug: lazy register asset handler typescript 2026-7-2 19:19:41-debug: lazy register asset handler scene 2026-7-2 19:19:41-debug: lazy register asset handler prefab 2026-7-2 19:19:41-debug: lazy register asset handler sprite-frame 2026-7-2 19:19:41-debug: lazy register asset handler tiled-map 2026-7-2 19:19:41-debug: lazy register asset handler buffer 2026-7-2 19:19:41-debug: lazy register asset handler image 2026-7-2 19:19:41-debug: lazy register asset handler * 2026-7-2 19:19:41-debug: lazy register asset handler dragonbones-atlas 2026-7-2 19:19:41-debug: lazy register asset handler texture 2026-7-2 19:19:41-debug: lazy register asset handler texture-cube 2026-7-2 19:19:41-debug: lazy register asset handler erp-texture-cube 2026-7-2 19:19:41-debug: lazy register asset handler render-texture 2026-7-2 19:19:41-debug: lazy register asset handler texture-cube-face 2026-7-2 19:19:41-debug: lazy register asset handler alpha-image 2026-7-2 19:19:41-debug: lazy register asset handler gltf 2026-7-2 19:19:41-debug: lazy register asset handler gltf-mesh 2026-7-2 19:19:41-debug: lazy register asset handler gltf-animation 2026-7-2 19:19:41-debug: lazy register asset handler gltf-skeleton 2026-7-2 19:19:41-debug: [Assets Memory track]: asset-db:worker-init: startup start:245.03MB, end 264.64MB, increase: 19.61MB 2026-7-2 19:19:41-debug: lazy register asset handler gltf-scene 2026-7-2 19:19:41-debug: lazy register asset handler gltf-embeded-image 2026-7-2 19:19:41-debug: lazy register asset handler fbx 2026-7-2 19:19:41-debug: lazy register asset handler material 2026-7-2 19:19:41-debug: lazy register asset handler gltf-material 2026-7-2 19:19:41-debug: lazy register asset handler effect 2026-7-2 19:19:41-debug: lazy register asset handler effect-header 2026-7-2 19:19:41-debug: lazy register asset handler rt-sprite-frame 2026-7-2 19:19:41-debug: lazy register asset handler sign-image 2026-7-2 19:19:41-debug: lazy register asset handler animation-graph 2026-7-2 19:19:41-debug: lazy register asset handler animation-graph-variant 2026-7-2 19:19:41-debug: lazy register asset handler animation-mask 2026-7-2 19:19:41-debug: lazy register asset handler ttf-font 2026-7-2 19:19:41-debug: lazy register asset handler audio-clip 2026-7-2 19:19:41-debug: lazy register asset handler particle 2026-7-2 19:19:41-debug: lazy register asset handler sprite-atlas 2026-7-2 19:19:41-debug: lazy register asset handler auto-atlas 2026-7-2 19:19:41-debug: lazy register asset handler label-atlas 2026-7-2 19:19:41-debug: lazy register asset handler render-pipeline 2026-7-2 19:19:41-debug: lazy register asset handler render-stage 2026-7-2 19:19:41-debug: lazy register asset handler render-flow 2026-7-2 19:19:41-debug: lazy register asset handler instantiation-material 2026-7-2 19:19:41-debug: lazy register asset handler instantiation-mesh 2026-7-2 19:19:41-debug: lazy register asset handler instantiation-skeleton 2026-7-2 19:19:41-debug: lazy register asset handler instantiation-animation 2026-7-2 19:19:41-debug: lazy register asset handler physics-material 2026-7-2 19:19:41-debug: lazy register asset handler bitmap-font 2026-7-2 19:19:41-debug: lazy register asset handler video-clip 2026-7-2 19:19:41-debug: lazy register asset handler animation-clip 2026-7-2 19:19:41-debug: asset-db:worker-effect-data-processing (118ms) 2026-7-2 19:19:41-debug: asset-db-hook-engine-extends-afterStartDB (119ms) 2026-7-2 19:19:41-debug: asset-db:start-database (528ms) 2026-7-2 19:19:41-debug: asset-db:ready (4783ms) 2026-7-2 19:19:41-debug: init worker message success 2026-7-2 19:19:41-debug: [Build Memory track]: builder:worker-init start:268.38MB, end 277.56MB, increase: 9.18MB 2026-7-2 19:19:41-debug: builder:worker-init (133ms)