/** * CharacterData 角色数据模型(内存/本地缓存使用)。 */ export class CharacterData { public characterId: string = ''; public name: string = ''; public raceId: string = ''; public worldTier: number = 1; public realmTier: number = 1; public minorRealm: number = 1; public level: number = 1; public exp: number = 0; public baseStats: Record = {}; public battleStats: Record = {}; public sanCurrent: number = 100; public sanMax: number = 100; public static fromServer(resp: any): CharacterData { const data = new CharacterData(); data.characterId = resp.character_id ?? ''; data.name = resp.name ?? ''; data.raceId = resp.race_id ?? ''; data.worldTier = resp.world_tier ?? 1; data.realmTier = resp.realm_tier ?? 1; data.minorRealm = resp.minor_realm ?? 1; data.level = resp.level ?? 1; data.exp = resp.exp ?? 0; data.baseStats = resp.base_stats ?? {}; data.battleStats = resp.battle_stats ?? {}; data.sanCurrent = resp.san_current ?? 100; data.sanMax = resp.san_max ?? 100; return data; } }