lawless/client/library/f1/f102759d-fcb3-4103-82e5-9a955401466a
徐勤民 521603a899
一些检测仍在等待运行
Docs Build / build-and-deploy (push) Waiting to run
refactor(client): 删除游戏核心管理器和场景脚本
- 移除 ConfigManager 配置管理器类
- 移除 GameManager 全局单例管理器类
- 移除 NetworkManager 网络连接管理器类
- 移除 CharacterData 和 ItemData 数据模型类
- 移除 BagScene、BattleScene、LobbyScene 等场景脚本
- 移除 EncounterBubble 和 EventFeedPanel UI组件脚本
- 更新代理邀请文档中的服务器连接方式
- 更新同步状态表格中的代理任务分配信息
- 添加 MiMo 任务完成总结和审查修复记录
2026-07-03 21:34:51 +08:00

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import { _decorator, Component, Node, animation } from "cc";
const { ccclass, property } = _decorator;
@ccclass("<%UnderscoreCaseClassName%>")
export class <%UnderscoreCaseClassName%> extends animation.StateMachineComponent {
/**
* Called right after a motion state is entered.
* @param controller The animation controller it within.
* @param motionStateStatus The status of the motion.
*/
public onMotionStateEnter (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
// Can be overrode
}
/**
* Called when a motion state is about to exit.
* @param controller The animation controller it within.
* @param motionStateStatus The status of the motion.
*/
public onMotionStateExit (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
// Can be overrode
}
/**
* Called when a motion state updated except for the first and last frame.
* @param controller The animation controller it within.
* @param motionStateStatus The status of the motion.
*/
public onMotionStateUpdate (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
// Can be overrode
}
/**
* Called right after a state machine is entered.
* @param controller The animation controller it within.
*/
public onStateMachineEnter (controller: animation.AnimationController) {
// Can be overrode
}
/**
* Called right after a state machine is entered.
* @param controller The animation controller it within.
*/
public onStateMachineExit (controller: animation.AnimationController) {
// Can be overrode
}
}